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PhysicalName::AncestorFullName

Returns the full repeated capability physical name of an ancestor repeated capability. The full name includes the identifiers for all parent repeated capability instances.

template <typename TAncestor>
const char* AncestorFullName() const;

Returns the full repeated capability physical name of an ancestor repeated capability.

Physical names for nested repeated capabilities have the following form:

a1:b2:c3

This function can be used to access the a1:b2 component of the full physical name.

The parent repeated capability (immediate ancestor) can be accessed more succinctly using the ParentFullName function.

The following example demonstrates use of the AncestorFullName function.

ViStatus _VI_FUNC acme4321_ConfigureArmCount(ViSession Vi, ViConstString RepCapIdentifier, ViInt32 ArmCount)
{
// Assume the following nested repeated capability definition exists:
//
// Channel -> Trace -> Marker
//
// where the Channel repeated capability is the highest-level parent repeated capability
//
PhysicalName<Marker> marker("C1:T3:M2");
cout << marker.AncestorName<Channel>(); // prints "C1"
cout << marker.AncestorName<Trace>(); // prints "C1:T3"
}